Abandoned Coast

Adventure Log: 7/20/2008

adventure log


This session began with the party in the rooms belonging to the demonic goblin. After some discussion we sent Ravalos and Kayless ahead to scout the remaining two hallways we hadn’t yet seen. They find another storeroom and a few beds, along with a locked door to the southwest. In addition to the larger door that was chained shut this left two areas sealed to us and unexplored.

However we thought it might be smarter to eliminate the goblins we had seen excavating the room off to our east so they wouldn’t surprise us later. Kayless attempts to sneak up on a drake and ambush it before any of them noticed us but failed, and we all joined the battle. We eliminated them with relative ease but suffered a few bruises from falling off the raised platforms. The goblin that seemed to be supervising the dig had some scraps of paper left on his body, but he was so badly burned in the fight that they were useless. Atticus found a wand covered in arcane runes sticking out of some dirt in a wheelbarrow and pocketed it.

Kayless listens to the chained door for some time and doesn’t hear anything but the party decides it would be smarter for us to rest in the hidden hallway while we have the chance. Ravalos wakes up in the evening to the sounds of furniture breaking and beings running around in the room to the north of us. We are never discovered though and Kayless is able to scout through the door to the south and see a group of about 5 goblins roaming the tunnels. We finish resting and scout around a bit. Two goblins have been placed as guards at the entrance stairway and there is light coming out of the storeroom that was empty previously. We instead proceed through the chained door.

Past the door is a large rough hewn room full of stalactites and other rubble that make for some difficulty in walking. Ravalos and Kayless are slightly separated from the party and are almost swarmed by giant rats that begin to flood out from the ceiling. Ravalos recognizes that these rats like to isolate and kill lone prey so the party gathers together in a tight group and we continue exploring without incident from the rats. Moving along we find another door on a western facing wall that has a note attached to it. Written in goblin is the phrase, “Danger, Do Not Enter.” We avoid it for now and continue exploring.

In one tunnel to the south there is a small pit about 10 feet deep, we can see a goblin corpse at the bottom of it. Ravalos hops down and examines the body. Finding the desiccated husk of an insect underneath the body (which he recognizes as a Kruthik) and noticing small tunnels at the bottom of the pit he quickly loots the corpse and jumps out of the hole. We continue exploring despite the danger of Kruthik burrowing out from the walls around us. Several times we come upon strange sections of flooring that look similar to what we saw at the entrance to the underground here, and we avoid them.

Eventually we come to a large chamber and stumble upon a hostile group of the insects we suspected we may run into. The ensuing battle was difficult and Ravalos almost died, but we eventually killed all of the bugs. Having come to a dead end now we returned to the door with the ominous note. In the corner, however, we find a few things of worth, notably some gold and a bag full of amethysts. Feeling foolish we decided to go inside anyway, and slowly creep into the room beyond. Inside there was a large pool of murky water surrounding a small island in the middle. We could see a pile of humanoid bones laying there with a bag, a shield with a red fist emblazoned on it and other objects strewn about near it. Not trusting the water we convince Atticus to use his magic to summon a ghostly hand to retrieve some of the items.

He floats the shield across the water and hands it to Kayless, and is in the process of grabbing a scroll of paper when we begin to notice movement in the water. Taking a few steps back we watch as water begins to bubble and churn and a wretched smelling gas permeates the air and several of us are nauseated. Slowly a large mass of blue slime emerges from the water and begins to float towards us. Dafydd leaps nimbly across the water and grabs up the other scroll on the ground along with a silver tube. Sloshing through the water on his way back he is able to make it to the doorway without being attacked. Atticus is the last the leave the room and is able to nab a purse full of platinum before we shut the door.

The first note is written in Draconic and is addressed to someone named Armethieus. Written as a greeting from one Holy Abrukik the III, the note talks about ignoring some sort of slight about not giving a tithe to the Bloodfire empire for moving into the area. The second letter is written in goblin and is addressed to Mr. Krush. It says: “Be wary of some reptile who is bound to another, but it is here by his own free will. Use this creature to defend yourself, but don’t get it wet until you are prepared to flee.” Both notes are signed from Granish Yung.

A bit of discussion and we determine that Mr. Krush is likely the corpse we found, the slime was once small and fit into the silver tube, and the other note was possibly intended for an individual who is in some way involved with a woman (who may be the one we seek). Next we move to eliminate the goblins set up in positions near the entrance. A few extra reinforcements arrive that we didn’t anticipate, but we quickly eliminate them all and toss them down the pit hidden by the strange floor in the entrance room.

We pass the doorway in the southwest into a very dark area. Kayless and Ravalos scout ahead discovering a room full of zombies. Avoiding them they find several runes drawn on the floor with dark chalk. Atticus believes them to be runes of warding that we should avoid stepping on. Ravalos leaps over the runes to scout further to the north and finds more zombies. The last room we find is empty but has a strange white marble wall within it covered by a false veneer. Unable to read the runes on the wall we decide to ambush the zombies in the south room and investigate there.

Bodies burn and corpse bits fly as we obliterate the zombies easily. We are annoyed to see that the zombies from the north are shambling down towards us, but the close quarters in the hallways makes it easy for us to chop them to bits. The southern room has a strange mechanical door that is locked by a bar shoved into the gearworks, and in the north is another locked door down some stairs. Ravalos had found a stone depressed in the wall which we have Kayless push to reveal a stone wall that opens into a dusty room. Inside are some moldy weapon racks and a ancient wooden bench. Upon us entering the room a ghostly apparition of a Tiefling appears and asks: “Are you worthy?” Responding yes, he then presents us with a riddle. “My bond is tight, My tears are pain, My color is bright, I boil and I drain. What am I?” Vyrdaan quickly answers “blood”, and the apparition nods and disappears leaving a dark colored sword on the weapon rack. Ravalos picks it up and we head back to the empty room with the runes on the wall where Atticus has finished performing a ritual to read languages.

He has discovered that the writings on the wall are praises to Bael Turath, an ancient Tiefling empire. He was also able to translate the star chart, which read: “When dragon and lion meet, worlds flow as water.” Helstaf’s note in the margin said, “Ill tidings, came through? again soon” With little else to do in the area we head back to the geared doorway.

Opening the mechanical door we find a hallway with white marble walls and smooth red marble floors. Going along the middle of the hallway is a line of glowing runes, and the walls are flanked by several sarcophagi. Stonework archways depict people in various stages of torture. Moving along down the hallway we see a circle of runes with black stone altars to the north and south. There is also a door to the east, but we don’t have time to examine it before some unseen trigger occurs and skeletons leap forth from the sarcophagi.

The coming battle is grueling as skeletons continue to jump out from their tombs over and over again. Bleeding and desperate Atticus and Kayless run to the separate altars and at Vyrdaan’s urging they sprinkle blood into the depressions in the middle. The skeletons immediately stop attacking us and we have time to take a breather. Dafydd discovers a frost covered glaive among a pile of bones near one of the altars, and then we peek behind the doorway to the east.

Inside this room we see a slightly raised dias encased in several large circles of runes. A ghostly apparition paces on the dias, floating slightly off the ground. He declares himself to be Aliel Banor trapped here centuries ago by his cousin Raba Baat. He’s been trapped here so long that he thinks that Bael Turath still rules the world. After some arguing over whether we should free him we realize that the requirement to open the first rune circle (a dragon’s claw) would be nigh impossible for us to get at this time. Unable to help the spirit we leave the area and return to the room with the weapon racks inside and seal ourselves up for a long rest before pressing on.

Party Treasure

  • 100 gold
  • 10 platinum
  • 5 amethysts (appraised at 50g each)
  • +1 Wand [Atticus]
  • Heavy Shield of Protection (level 3) [Dafydd]
  • +1 Vicious Longsword [Ravalos]
  • +1 Frost Glaive [Dafydd]
  • 2 healing potions [Ravalos, Kayless]

Party Inventory Used

  • 1 day rations [all]
  • 1 healing potion [Ravalos]

Party Experience




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