Ravalos Islanvadi

Description:

Ravalos Islanvadi


Male Eladrin Ranger/Warlock 2
Hit Points.....30....Bloodied....15
Healing Surge...7....Surges/day..5
Initiative.....+4....Speed........6
Passive Perception...17
Passive Insight......17

Ability Scores
Ability...Check...Ability...Check
Scores....Mod.....Scores....Mod
STR 15....+2......INT 12....+1
CON 8.....-1......WIS 13....+1
DEX 16....+3......CHA 15....+2

AC...Fort...Ref...Will
16....14....15....14

Attacks:

Melee Basic...+6(Longsword)...Damage: 1d8+4
Range Basic...+6(Longbow).....Damage: 1d8+3..Range: 20/40

At-Will Powers:


* Twin Strike
Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons or a ranged weapon
Target: One or two creatures
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged), two attacks
Hit: 1[W] per attack
Increase damage to 2[W] at 21st level.

* Hit and Run
Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.
Effect: If you move in the same turn after this attack, leaving the first square
adjacent to the target does not provoke an opportunity attack from the target.

Encounter Powers:

* Dire Wolverine Strike
Martial, Weapon
Standard Action, Close burst 1
Requirement: You must be wielding two melee weapons
Target: Each enemy in burst you can see
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.

* Fey Step
Encounter * Teleportation
Move Action, Personal
Effect: Teleport up to 5 squares.

*Eyebite
Arcane, Charm, Implement, Psychic
Standard Action, Ranged 10
Target: 1 Creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma Modifier Psychic damage, and you are invisible to the target
until the start of your next turn.

Daily Powers:


Jaws of the Wolf
Daily * Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons
Target: One creature
Attack: Strength vs. AC, (Main hand and off-hand weapon), two attacks
Hit: 2[W] + Strength Modifier Damage per attack
Miss: Half damage per attack

Feats

* Pact Initiate
You gain training in 1 skill from the Warlock's class list
Choose a warlock pact, you gain the pact's at will power as an encounter power, and you
can pursue the paragon path associated with that pact.
You can use a rod, a wand, or a pact blade as an implement when using a warlock power or warlock paragon path power.
*Toughness
You gain +5 hit points at each tier.

*Eladrin Soldier
Proficiency and +2 to damage with longswords and spears.

Class Features:

*Two blade fighting style
You can wield a one-handed weapon in your off hand as if it were an off-hand weapon.
You gain the toughness feat.

*Hunter's Quarry
Once per turn you can designate the enemy nearest to you as your quarry.
If you can make multiple attacks per round, you decide which attack to apply the damage to after all the attacks are rolled.
The hunter's quarry effect remains active until the end of the encounter, until the quarry is defeated or until you designate a different target as your quarry. You can designate one enemy as your quarry at a time.

Level Hunter's Quarry Extra Damage
1st-10th +1d6
11th-20th +2d6
21st-30th +3d6

*Prime Shot
In none of your allies are nearer to your target than you, you gain a +1 bonus to ranged attack rolls against that target
*Bonus to Defense: +1 Fortitude, +1 Reflex

Racial Features:

*Skill Bonuses: +2 Arcana, +2 History
*Eladrin Education: You gain training in one additional skill
*Eladrin Will: You gain +1 racial bonus to your will defense
In addition, you gain +5 racial bonus to saving throws against charm effects.
*Fey Origin: Considered a fey creature
*Trance: Rather than sleep, Eladrin enter a trance. You need to spend 4 hours in this trance to gain the same benefit as a 6 hour rest. While in a trance, you are fully aware or your surroundings.
*Fey Step

Skills

Acrobatics(T)...+9
Arcana (T)......+9
Athletics (T)...+8
Bluff...........+3
Diplomacy.......+3
Dungeoneering...+2
Endurance.......+0
Heal............+2
History ........+4
Insight(T)......+7
Intimidate......+3
Nature(T).......+7
Perception(T)...+7
Religion .......+2
Stealth(T)......+9
Streetwise......+3
Thievery........+4

Equipment:

(x1) Longswords
Longbow
+1 Vicious Longsword
Standard adventurer's kit
Throwing Daggers (x6)

Armor Check Penalty: 0
Money: 5 gp

Age...35...Height...5'10...Weight...175 lbs.
Alignment...Unaligned
Languages...Common, Elven
Bio:

Description: Ravalos has shimmering white hair streaked with light silver. His hair falls from a topknot around his shoulders and down to his lower back. His face is well-defined, with a square jaw, high cheekbones and alabaster skin. His features are both noble and primal. A black runic tattoo runs from his shoulder up the side of his neck and face to end just under his left eye. Small white fangs are visible when he smiles. His elven ears sometimes twitch faintly at far off sounds. His eyes are the color of lavender blossoms and they contain no pupils. The piercing, uncanny nature of his gaze often unsettles those he focuses on. He wears a deep blue, sleeveless robe that reaches to his ankles. Under his robe is finely crafted slyvan leather armor bearing runic symbols. His pale, sinewy arms are armored in straps of black leather. He wears two long-swords across his back and their gilded hilts can be seen above either shoulder-blade. A sturdy, finely carved oak bow is slung around his back. Three daggers are strapped to each thigh for use in a pinch. Ravalos is almost supernaturally agile, alert, and elusive. He is given to long periods of stillness and study followed by deft, quick, and nimble movement.

Ravalos Islanvadi

Abandoned Coast tekwolf422